The Immortals

“Who are the Immortals?” “Immortals are as gods, except they care little for us mortals and give us even less.” – The Dialogues, by Anonymous

This section describes the Immortals of Mystara. Each Immortal draws its power from one of the five Spheres of Magic: Matter, Energy, Time, Thought, or Entropy. The Immortals of one Sphere tend to ally with each other more than they do with the Immortals of other Spheres, though that does not mean they are in friendly terms. Nor does it mean that they do not associate with Immortals of other spheres at all. However, the Spheres tend to unite Immortals around particular ideals and alignments, and thus are easier to group that way.

The Immortals also have ranks according to the Sphere they draw power from. The different ranks, from highest ranking to lowest, are: Hierarch, Eternal, Empyreal, Celestial, Temporal and Initiate. The rank of an Immortal usually determines its age, influence, power, etc., as to its Sphere.

A mortal Cleric need not follow an actual Immortal. They may worship a Sphere itself. For this reason, each of the spheres was given domains and alignments.

The Sphere of Matter

Alignment: Lawful
Symbol: A rock
Elemental Affinity: Earth
Clerics: Any
Domains: Animal, Earth, Law, Plant
Favored Weapon: Heavy mace

The Sphere of Matter is closely related to the element of earth. Its purpose is to withstand destruction and decay. This sphere stands for sturdiness and stability. Matter is the building block of all things. Rich in variety, Matter is easily mutable to any form. Matter is opposed to Time’s efforts to change and Entropy’s efforts to unmake that which exists. It provides Thought with order and a vessel for life, and is the fuel for Energy.

Atruaghin
(Protector of the Clans; Father of the New Way)
Greater Deity (Heirarch of Matter)
Symbol – Tomahawk
Home Plane – Celestia
Alignment – LG
Clerics – LG, NG
Portfolio – Truth, good, crafts, animals, peace
Domains – Good, Animal, Healing
Weapon – Tomahawk (ie, Throwing Axe)

Atruaghin is worshipped on the outer world by the nomadic people of the Atruaghin Clans, and in the hollow world as the leader of those in the evil Azcan empire who follow the New Way (a philosophy reflecting his profile). His clerics tend to be soft spoken and fatherly individuals, who prefer to lead with a soft touch. They believe in honesty and open-mindedness, with an iron willed determination to explore and seek out every facet of a problem before continuing jumping to conclusion. They counsel against violence, save as a last resort.
Relations: Atruaghin’s chief allies are the other Immortal patrons of the Atruaghin Clans. His greatest enemy is Atzanteotl.

Diamond
  (The Star Dragon)
Intermediate Deity (Celestial of Matter)
Symbol – A snake swallowing its tail with a diamond set on top of the snake’s head.
Home Plane – Mechanus
Alignment – LN
Clerics LN, LG, LE
Portfolio – Lawful dragons
Domains – Knowledge, Law, Magic, Protection
Weapon – Claw (Unarmed strike)

Diamond is the patron of lawful dragons. An ancient dragon who achieved Immortality, he now looks to protect the various forms of the lawful dragons from the predations of the other dragons and other humanoids. It is believed that Diamond is the fountain of draconic knowledge, and his clerics are known to horde books and scrolls the way dragons horde gold pieces.
Relations: Diamond’s chief allies are the Great One, Ka, and Terra. He despises Pearl, but does not actively work against his opposite dragon-Immortal.

Djaea
  (Mother Preserver)
Greater Deity (Hierarch of Matter)
Symbol – Large white stone with a serpent curled around it.
Home Plane – Elysium
Alignment – NG
Clerics LG, NG
Portfolio – Good, protection, knowledge, life
Domains – Animal, Good, Plant, Protection
Weapon – War hammer

Originally worshipped by the ancient Neathar peoples, worship of the Mother Preserver is centered around the ideals in her portfolio. Many worshippers warn of potential means of catastrophic destruction of continents or of the world and seek to research means to avoid them. They also research much about how the multiverse works and what sustains and nourishes entire planets. Djaea is married to Khoronus, the Greater Deity of Time.
Relations: Khoronus is her chief ally, who is her mate. She directly opposes the actions of the Immortals of Entropy, especially Atzanteotl, and Orcus.

Faunus
  Lesser Deity (Temporal of Matter)
Symbol – A drinking horn with ram’s horns
Home Plane – Beastlands
Alignment- CG
Clerics – NG, CG, CN
Portfolio – Nature, passion, shepherds, mountains
Domains – Animal, Chaos, Plant
Weapon – Unarmed strike

The wild god of nature, Faunus appears as a tall satyr. He is a carefree soul, prancing though the high mountains, tending sheep, playing his pipes, singing and dancing. His only creed is freedom. He does not understand the nature of evil, despite the fact that he is only interested in his own gratification.
Relations: Faunus has only two friends: Eiryndul and Zirchev. He has no enemies.

The Great One
  (Ruler of all Dragonkind)
Greater Deity (Eternal of Matter)
Symbol – A three-headed dragon
Alignment – N
Clerics – NG, N, NE
Home Plane – Outlands
Portfolio – All dragons, air, protection
Domains – Air, Luck, Magic, Protection

A glossy gray hue, the three headed Great One oversees the draconic pantheon which includes Pearl (Chaotic dragons), Opal (Neutral dragons), Diamond (Lawful dragons), Bahamut (Good dragons), and Tiamat (Evil dragons). The home planes of these Lesser deities are located on the Abyss, the Outlands, Arcadia, Celestia, and Baator, respectively.
Relations: The Great One rules over all of the dragon-Immortals. He cares little for the other Immortals.

Ka the Preserver
  Greater Deity (Hierarch of Matter)
Symbol – Feathered, winged, amber colored serpent
Alignment – LG
Clerics – LG, LN, NG
Home Plane – Beastlands
Portfolio – Preservation, protection, knowledge, serpents.
Domains – Protection, Animal, Knowledge, Creation

In the form of a sentient dinosaur, Ka was one of the co-founders of the Hollow World and represents cultures and races otherwise lost and an insatiable thirst for knowledge and self-enlightenment. He is widely worshiped by scribes and librarians. He is a fierce enemy of all things (and beings) entropic.
Relations: His allies are Ixion, Korotiku, Ordana, and Diamond (he enjoys the company of another intelligent reptile.)

Kagyar
  ( The Soul Forger, Dwarf father, The All-Father, The Creator)
Greater Deity (Eternal of Matter)
Symbol – Hammer and chisel crossed in an ‘x’
Alignment – LG
Clerics – LG, LN, NG
Home Plane – Celestia
Portfolio – Dwarves, creation, smithing, engineering, war
Domains – Earth, Good, Law, Protection
Weapon – War hammer

The principal deity and defender, creator of the dwarven race. He tolerates no taint of evil among the dwarves; it was he who drove the derro and duergar out of the dwarven community. It is Kagyar’s influence that leads the dwarves toward excellence in craftwork and staunch defense of what is theirs.
Relations: His only Immortal ally is Garal Glitterlode. His chief enemy is the Immortal Jammudaru. Recently, he has come into conflict with Atzanteotl.

Opal
  (Sun Dragon)
Lesser Deity
Symbol – A crown sculpted to resemble a snake swallowing its tail with an opal stone set on the snake’s head.
Alignment – N
Clerics – NG, N, NE
Portfolio – Neutral dragons, sun
Domains – Magic, Plant, Protection, Sun
Home Plane – Outlands

Opal is the patron of all Neutral dragons. She is a dispassionate creature who never chooses sides in a conflict. She dislikes the human race, however, for the atrocities that they have committed upon dragonkind. She does, however, have special care for orphans of war, and her clerics tend to operate orphanages around sites that have been hit by battle.
Relations: She owes allegiance only to the Great One, ignoring all other Immortals, even her dragon-kin.

Pearl
  (Moon Dragon)
Lesser Deity (Temporal of Matter)
Symbol – A crown sculpted to resemble a snake swallowing its tail with a pearl set on the snake’s head.
Alignment – CN
Clerics – CG, CN, CE
Portfolio – Chaotic dragons, moon, night
Domains – Darkness, Magic, Moon
Home Plane – Limbo

Pearl is the patron of Chaotic dragons, and is more than a little insane. Her clerics work against adventurers everywhere, particularly those who would hunt or work against dragons. They tend to work alongside dragons, luring adventurers into deadly lairs specifically built to trap them with promises of riches and gold, then using deadly traps to play with those who wander in like mice in a cage.
Relations: Pearl’s only ally is the Great One. She hates Diamond with a passion, though does not attack for fear of retribution from the Great One.

Terra
  (Gaia, Yamuga, Mother Earth)
Greater Deity (Hierarch of Matter)
Symbol – A circle of stones with any sort of plant or creature (often a flower) growing from it.
Alignment – LN
Clerics – LN, LG, LE
Portfolio – Life, death, justice, earth
Domains – Earth, Healing, Law, Repose, Creation
Home Plane – Elemental Earth (the only Immortal on an Inner Plane)

Terra is the creator of many wonderful creatures in Mystara. She is worshiped by druids and those who believe in the Balance. Her worshipers appreciate her emphasis on different aspects of life (or death) and the creation of new species and their relation to earth and matter. She is also worshiped by many earthy races (xorn, elementals).
Relations: Terra’s only friend is, oddly, Nyx, due to their hobby of creating new creatures. She has no enemies.

Valerius
  (Patroness of Love)
Intermediate Deity (Hierarch of Matter)
Symbol – A delicate rose with sharp thorns
Alignment – CG
Clerics – CG, CN, NG
Home Plane – Elysium
Portfolio – Love, fertility, arts, poetry
Domains – Animal, Chaos, Good, Healing, Protection
Weapon – short sword

Valerius is the patroness of love, head of inspiration for a thousand love poems and ballads. She is said to be beauty incarnate, and no man – mortal or Immortal – could resist her. One of the oldest Immortals, she only became interested in the affairs of the world when humans – those fickle, varied creatures – came into creation. Her clerics, women all, run brothels and whore houses throughout Brun (these are often the only legal brothels in a particular city, although they are frowned upon by the Church of Thyatis and so far unheard of amongst the Church of Karameikos..)
Relations: Valerius’ lover is Ixion; though her nature makes it impossible for her to remain ever-faithful, her heart never wavers far. She detests all Immortals of Entropy, and is at odds with Khoronus, whom she considers boring and stodgy.

The Sphere of Time

Alignment: Neutral
Symbol: A drop of water
Elemental Affinity: Water
Clerics: Any
Domains: Luck, Strength, Travel, Water
Favored Weapon: Sling

The Sphere of Time is closely related to the element of water. Its purpose is to promote change in all things while remaining unchanging itself, and to maintain the forward flow of time. Time is everywhere, ebbing and flowing, recycling the lessons of the past to remind the present. It is a creative, shaping force, causing change through aging and rebirth. Time is opposed to Matter’s efforts to withstand change and Energy’s desire to burn eternal. Through Time, Entropy seeks decay and Thought seeks rebirth.

Al-Kalim
  Lesser Deity (Initiate of Time)
Symbol – A palm tree with a moon rising behind
Alignment LN
Clerics LG, LN, LE, TN
Portfolio – Ylari and Ylaruam, wisdom in leadership, flowering of the desert
Domains – Animals, Plant, Protection, Sun
Home Plane – Mechanus
Weapon – Scimitar

Al-Kalim is a fairly young Immortal, but has taken a deep rooting in Ylaruam, where his holy text, the Nahmeh, is seen and script and scripture for daily living. He is a peaceful warrior, a man of the desert who wishes to see it flower into a verdant paradise, in short, an Immortal of various contradictions.
Relations: As a young Immortal, Al-Kalim has no Immortal allies or enemies.

Calitha Starbrow
  (Tallivai)
Lesser Deity (Celestial of Time)
Symbol – A giant pearl lying in mother-of-pearl
Alignment NG
Clerics NG, N
Portfolio – Sea elves, life, sea
Domain – Animal, Good, Protection, Water
Home Plane – Elysium
Weapon – Trident

Calitha is worshiped primarily by the sea elves of Minrothad. She considers the preservation of the seas and sea life to be of especially high importance. Many travelers across the Minrothad waters pray to Calitha to keep them from the Old Man of the Sea.
Relations: Calitha is a friend and follower of Ordana. She does not get along well with Proteus.

Khoronus
  (Father Time)
Greater Deity (Hierarch of Time)
Symbol – Hourglass
Alignment – TN
Clerics – LN, NG, TN, NE, CN
Portfolio – Time, peace, logic, wisdom
Domain – Knowledge, Time, Magic, Travel
Home Plane – Elysium
Weapon – Scythe

Khoronus is an ancient being, the most powerful Immortal in the Sphere of Time. His priests are considered great lecturers and thinkers who insist on considering all options before committing themselves to action. They often act as wise advisers to rulers regarding the lessons of history.
Relations: He is close to no Immortal. He stands in opposition to Valerius, however.

Ordana
  (Forest Mother, Thendara)
Intermediate Deity (Heirarch of Time)
Symbol – Oak Leaf
Alignment – NG
Clerics – CG, LG, NG
Portfolio – Forests, woodlands, flora and fauna, fertility
Domains – Animal, Good, Plant, Sun
Home Plane – Beastlands
Weapon – Club

Ordana is believed to have created the elvish race, and serves and the friend and protector of her beloved forests. Most elves outside of the wood elves of Minrothad revere Ilsundal and Mealiden Starwatcher now, though many other creatures and beings of the forest revere her. She is a favored deity of rangers, druids, hunters, and farmers as well as groups of gnomes and halflings, as well as treants, dryads, pixies and other faerie folk.
Relations: Her closest friends are Calitha Starbrow and Zirchev. She really despises fire-oriented Immortals, and truly hates all Entropic Immortals.

Petra
  Greater Deity (Celestial of Time)
Symbol – A circular shield with a round boss in the center, many confuse this for a potter’s wheel.
Alignment – LG
Clerics – LG, LN, NG
Portfolio – Protection, leadership, besieged cities
Domains – Good, Law, Protection, War
Home Plane – Arcadia
Weapon – War hammer

Petra was originally worshiped by the Traladaran people in what is now Karameikos, one of the heroes of the Golden Age of Traldar. She is a deity of protection and defense, having coordinated the defenses of the Traldar villages while Halav took the fight to the enemy. Her clerics practical, taught to overcome their personal weaknesses and achieve their goals despite the odds. Self-pity and doubt is quickly beaten out of Petran clerics.
Relations: She is close to Halav and Zirchev. Her and Vanya often come to opposition, despite the fact Vanya was Petra’s mentor, although the two are not really enemies.

Proteus
  (The Old Man of the Sea, Manwara, The Spuming Nooga)
Greater Deity (Eternal of Time)
Symbol – Trident
Alignment – CN
Clerics – CE, CG, CN
Portfolio – Sea, rivers, earthquakes
Domains – Chaos, Earth, Water
Home Plane – Arborea
Weapon – Trident

Proteus appears as a large male human with long, flowing black hair and beard dressed only in seaweed and dripping with water. He is worshiped as Manwara by mermen, and in Vestland is revered as The Spuming Nooga. Like other chaotic neutral deities, he requires little from his followers beyond sacrifices (a bull thrown into the sea every month). He is worshiped by sailors, fishers, and coastal dwellers throughout the Known and Hollow Worlds (though he often does not listen to prayers!).
Relations: Proteus has few friends among the Immortals, as he cares little for others. He has no enemies, merely opponents who stand in his way.

Vanya
  Lesser Deity (Empyreal of Time)
Symbol – A vertical lance with two horizontal short swords, one above the other, crossed over it.
Alignment LN
Clerics LE, LG, LN
Portfolio – Victory, conquest
Domains – Law, War, Strength
Home Plane – Arcadia
Weapon – Longsword

Vanya is the goddess of unbridled war and conquest, the personification of victory. If a problem or situation can’t be described in terms of conflict, with definite conditions for declaring victory, Nike considers it beneath her notice. She appears as a tall, winged woman, and at one time her cult was quite large throughout the massive Thyatian Empire and especially amongst its militant Heldannic Knights. Of late, it has lost significant influence and can only be considered as a minor cult, although it is once again growing in popularity.
Relations: Vanya has few allies amongst the Immortals. She often finds herself in conflict against Petra, whom she once mentored, but has no special enmity towards her. She has gone up at least once against all of the Immortals.

The Sphere of Energy

Alignment: Chaos
Symbol: The open flame
Elemental Affinity: Fire
Clerics: Any
Domains: Chaos, Fire, Magic, Sun
Favored Weapon: Sickle

The Sphere of Energy is closely related to the element of fire. Its purpose is to create more energy and activity. Energy is dynamic and highly active. It seeks to alter and transform things, consuming Matter, speeding up Time, and exciting Thought to release even more Energy, leaving all behind as Entropy. Highly temperamental, Energy is also very creative, channeling magical energies to bring new things into being. Energy is opposed to Thought’s efforts to control it and Time’s efforts to extinguish it. It seeks to transform Matter and, ultimately, feeds Entropy.

Alphatia
  Intermediate Deity (Celestial of Energy)
Symbol – A glowing shield with paints dabbed on it like an artist’s palette
Alignment LG
Clerics LG, LN, NG
Portfolio – Peace, magic, art, artisans, arcane knowledge
Domains – Knowledge, Magic, Sun, Healing
Home Plane – Celestia
Weapon – Mace

Alphatia appears as a copper-skinned Alphatian woman, young and beautiful but wearing poor quality clothes and no jewellery or shoes. The patron goddess of the now-sunken Alphatian Empire (relocated to the Hollow World), she represents magical knowledge, artistic knowledge and peaceful study. Many of her priests are cleric/wizards or cleric/sorcerers, and they actively create magic items. They often oppose imperialistic war policies as counterproductive. Her followers are spread throughout the outer world despite the loss of the Empire there, mostly in Ierendi, Minrothad and Darokin.
Relations: Alphatia is a very well like Immortal. She gets along especially well with Koryis and Razud. Her only enemy, Alphaks, was recently destroyed.

Benekander
  (Rheddrian)
Lesser Deity (Initiate of Energy)
Symbol – A dog and some strange sigils around it
Alignment – LN
Clerics LN, LG, TN
Portfolio – Energy, engineering, travel
Domains – Knowledge, Healing, Travel
Home Plane – Mechanus

Benekander is an ancient Immortal, though he has only recently been recognized as an Immortal by the Church of Man and started to gain worship. Benekander is the patron of engineers and scientific discovery, preferring to use tools to equate what magic accomplishes. Benekander’s followers busy themselves traveling throughout the Known world campaigning against Entropy’s forces and using their unique knowledge of engineering principles to their benefit. The following is quite strong in Darokin crossing into Sind and southern Glantri. Rheddrian himself appears as a 7′ tall human with black hair and moustache and beard with blue eyes and green skin.
Relations: Benekander has not yet made any allies or enemies.

Eiryndul
Intermediate Deity (Empyreal of Energy)
Symbol – A laughing mask with grinning white teeth (like a Cheshire cat)
Alignment – CN
Clerics CE, CG, CN
Portfolio – Rogues, music, elves, revelry, tricks, humor, forests
Domains – Chaos, Luck, Trickery, Animal
Home Plane – Ysgard
Weapon – Shortsword

Eiryndul is an elven Immortal, although few elves actively worship him. He is a patron of forest races, and is also revered for his aspects reflecting his love of pranks and music. Eiryndul’s temples are few, but many people are willing to raise a glass in his honor. He teaches that life is meant to be happy and entertaining, and that the best jokes need a target to hang them on.
Relations: He gets along well with Rathanos, Faunus, Korotiku, and Zirchev. He has a bitter rivalry with Loki, and will have nothing to do with Ilsundal and Mealindel, outside of the occasional prank to get on their nerves.

Ilsundal
  (The Wise One)
Greater Deity (Hierarch of Energy)
Symbol – A silhouette of the oaken Tree of Life
Alignment – CG
Clerics – CG, CN, NG
Portfolio – Elves, magic, arts and crafts, music
Domains – Chaos, Good, Magic, Protection
Home Plane – Arborea
Weapon – Longsword

Ilsundal was one of the first generation of elves, born in the land of Evergrun in the ancient past. Evergrun was overrun by ice and destroyed in the cataclysmic aftermath of the Great Rain of Fire (the catastrophe that obliterated Blackmoor and shifted the planet’s axis). Ilsundal led many elves away from the southern continent to a new homeland and back to their traditions of natural magic. After reaching and settling a new land, the Sylvan Realm, he undertook the path to Immortality during which he created the first Tree of Life (the living artifacts which help sustain the elves). After becoming Immortal, Ilsundal has concerned himself with all aspects of elven welfare (at least as far as the surface elves are concerned). Ilsundal appears as an aged, wise-eyed elf, usually dressed in a sky blue cloak.
Relations: His chief ally is Mealiden. His chief enemy is Atzanteotl.

Ixion
  (Otzitiotl; Solarios; The Sun-Prince; Tubak)
Greater Deity (Heirarch of Energy)
Symbol – A flaming wheel
Alignment – N
Clerics – CN, LN, NG, NE, TN
Portfolio – Sun, light, strength, healing
Domains – Fire, Good, Healing, Strength, Sun
Home Plane – Elysium
Weapon – Longbow

Ixion, the god of the sun, appears as a member of whatever race he is addressing with golden hair, flaming eyes, and golden skin. He is revered throughout the Prime material plane under many names, but nevertheless his common elements of worship include a desire for peace but harshness in war; denying aid to the forces of Entropy and darkness; and the belief that the energy of life originates from the sun. This light brings strength to the weak and health to the injured, while destroying darkness and evil. His priests are well received wherever they go. Ixion’s clerics favor yellow garb; they are usually kind people with backbones of steel.
Relations: Ixion’s allies include Asterius, Valerias and Ka. His chief foe is Atzanteotl, who stole many believers from him in the Hollow World.

Mealiden Starwatcher
  (The Red Arrow)
Lesser Deity (Empyreal of Energy)
Symbol – A rainbow with one star above it and one star below.
Alignment LG
Clerics LG, NG, LN
Portfolio – Elves, war, music
Domains – Law, Strength, War, Protection
Home Plane – Arborea
Weapon – Longbow

Mealiden was once an elven king in a kingdom in a different plane known as Alfheim. When that world was threatened by the coming of rival humanoids, he led his people across the planes towards the Known World, where he helped found the Elven nation of Alfheim. Mealiden is a protector and warrior of the Elven peoples, the most martial of the Elven Immortals. His most powerful relic is Azanel, the elf-flame, wielded by the elf Sigil Vannes./
Relations: Mealiden serves Ilsundal, and his enemies are Ilsundal’s enemies.

Pflarr
  Intermediate Deity (Eternal of Energy)
Symbol – A jackal head with human eyes
Alignment – TN
Clerics – NG, TN, NE
Portfolio – Bodyguards, libraries, knowledge, wizards
Domains – Knowledge, Magic, Protection, Strength
Home Plane – Outlands

Pflarr was a guardian Immortal of the Nithian pantheon. An Immortal of magic and wizardry, Pflarr’s teachings emphasize the spreading and guardianship of knowledge. (”Knowledge cannot be protected by secrecy” is a big tenet of Pflarr’s teachings.) He is more an arrogant teacher than a benevolent leader; those priests who fail him are abandoned and left to their failure, and those who do not wish to fail him strive with their very best to succeed at their tasks.
Relations: His chief Immortal ally is Rathanos, and is an enemy of Thanatos, whom he blames for the downfall of Nithia.

Rad

One of the younger Immortals, Rad sought to gain control of the five Spheres of Magic for himself by gaining control of the Radiance. He took control of the wizard Etienne d’Ambreville in order to manipulate the Device of the Spheres into allowing him control of the Radiance. His meddling, however, only caused the Device to malfunction, causing a detonation which devastated the world for weeks, causing magic to fail everywhere. Rad was destroyed and the wizard Etienne d’Ambreville went mad following the failed experiment. Since that day close to forty years ago, magic fails in the Day of Dread, new year’s day.

Rafiel
  Intermediate Deity (Empyreal of Energy)
Symbol – A book-cover with a star in its center, representing wisdom and celestial learning.
Alignment LN
Clerics LN, LG, LE
Portfolio – Shadow elves, engineering, knowledge, wisdom
Domains – Magic, Law, Knowledge, Fire
Home Plane – Mechanus

As patron deity of the shadow elves, Rafiel exhorts his followers to maintain a fierce independence bordering on xenophobia. His priests are excellent scholars and researchers, and under his guidance a powerful artifact was created in the City of the Stars which serves as a symbiotic conduit for the Sphere of Energy on Mystara (much as the Radiance once did) after the Radiance was altered to serve Entropy. As the Shadow Elves have moved out into the Outer world and begun a partial integration with elves in Alfheim, Rafiel’s priests have been instrumental in serving as able negotiators. They have a fierce hatred for the Schattenalfen, who have been corrupted through the worship of Atzanteotl.
Relations: Rafiel’s primary enemy is Atzanteotl, who has corrupted many of the Shadow Elves.

Rathanos
  Greater Deity (Eternal of Energy)
Symbol – A burning brand
Alignment – CN
Clerics – CE, CG, CN
Portfolio – Magic, fire, energy
Domains – Knowledge, Magic, Fire
Home Plane – Limbo
Weapon – Club

Rathanos was once a powerful wizard of the outer-world Oltec culture in the ancient past. He was fascinated with the elemental plane of fire and fire magic, and since became an Immortal under the patronage of Ixion. His followers are a chaotic lot, who see beauty in the randomness of the multiverse. They consist of a great many wizards, sorcerers, illusionists, philosophers, and sages, and are respected for their knowledge and magical prowess. Their advice is valued, though their nature makes them somewhat unpredictable. Rathanos is worshipped throughout the Known World, but mostly on the Isle of Dawn and secretly in Glantri (as well as by many sentient creatures of fiery origin and on countless other worlds). He appears as a manlike being made all of fire.
Relations: Pflarr is Rathanos’ only real ally. His enemies include Diulanna and Vanya, who resent his sexist attitudes towards women.

Razud
  (The Uncaring, Lord of All Magic, Archmage of the Deities)
Greater Deity (Hierarch of Energy)
Symbol – The Granite Tree
Alignment – N
Clerics – CN, LN, N, NE, NG
Portfolio – Magic, arcane knowledge, foresight, balance
Domains – Knowledge, Magic, Trickery
Home Plane – Outlands
Weapon – Quarterstaff

The deity of magic, Razud is widely revered in Alphatia as his followers proclaim magic the most important force in the world – more vital than good, evil, law, or chaos. Most of his clerics observe strict neutrality, and his priests like to help the self-sufficient; Razud looks most kindly on those who seek guidance from him but are brave and resolute enough to forge out on their own if he offers none. Razud appears as a young man, perhaps 16, of a golden-skinned green eyed human race clad in loose purple garments with shimmering golden runes that move and change.
Relations: Razud has no close allies.

Tarastia
  (Patroness of Justice and Revenge)
Greater Deity (Eternal of Energy)
Symbol – Black headsman’s axe
Alignment – LN
Clerics – LG, LN, LE
Portfolio – Justice, revenge, war, punishment
Domains – War, Law, Destruction, Protection
Home Plane – Arcadia
Weapon – Battle axe

Tarastia is a patron of those who value laws and judgments. Her followers have described a strict code of Laws which have been adopted by many of the more “civilized” kingdoms and empires in the Known World which emphasize punishments which reflect the severity of the crimes committed. Strict adherence to the cult’s following does not restrict vengeance to the authorities, however, so long as retribution is justly deserved and appropriate. The religion has been widely popular on the outer planes amongst former members of the Mercykiller faction. She appears as a dusky-skinned, strong-jawed, unsmiling woman in black plate armour, carrying a headsman’s axe; and is popular amongst fighters and paladins particularly.
Relations: Tarastia has no friends, only temporary allies. She does not get along with pacifists like Koryis and Alphatia.

Thor
  (Donar, the Thunderer)
Greater Deity (Eternal of Energy)
Symbol – Warhammer
Alignment – CG
Clerics – CG, NG, CN
Portfolio – Storms, thunder, war
Domains – Chaos, Good, Protection, Strength, War, Weather
Home Plane – Ysgard
Weapon – Warhammer

Usually portrayed as a powerfully built man with a red beard and eyes filled with lightning. Thor is (according to mythology) the son of Odin and a female giant named Jord. Where Odin is complex and crafty, Thor is straightforward and physical – this makes him popular with the common man. According to the cult, nothing challenges people like combat and so it is popular among soldiers throughout the Northern Reaches and the Antalian Wastes of the Hollow World. The cult also teaches that violent storms are a necessity, since they sweep aside weak structures and wash away detritus. Thor’s clergy are most likely to be seen wearing armour and carrying war hammers. Like Odin’s temples, the interiors of Thor’s temples are raucous places where mead, beer, and ale flow freely, hot food is plentiful, and physical challenges are constant entertainment. Parishioners greet visitors to Thor’s temples by challenging them to a drinking contest, a foot race, or a wrestling match.
Relations: Thor gets along with the other Northern Reaches Immortals – Freya, Frey, Odin, and even Loki at times.

Zirchev
  (The Huntsman)
Intermediate Deity (Celestial of Energy)
Symbol – A hawk riding on the shoulders of a wolf
Alignment – NG
Clerics – LG, NG, CG, TN
Portfolio – Nature, hunting, knowledge
Domains – Animal, Earth, Knowledge, Magic, Plant
Home Plane – Beastlands
Weapon – Long bow

Zirchev the huntsman was once a hermit living in Traldar lands. He traveled long, and learned from the lost Hutaakans the secrets of magic. He returned with these secrets to the Traldar lands at around the time of the gnollish invasion, joining with Halav and Petra. While the other two focused on the martial aspects of the war, Zirchev taught the men how to survive and move in the forest, so as not to be seen and catch their enemies unawares. His clerics are skilled hunters and preservers of the natural world.
Relations: Zirchev gets along well with Halav and Petra, as well as Eiryndul, Faunus, Ordana and the other patrons of the forest kin. He has no personal enemies among the Immortals.

The Sphere of Thought

Alignment: Lawful
Symbol: A cloudy crystal ball
Elemental Affinity: Air
Clerics: Any
Domains: Air, Healing, Knowledge, Protection
Favored Weapon: Light crossbow

The Sphere of Thought is closely related to the element of air. Its purpose is to understand all of existence and to provide existence with the necessary tools to continue: namely, life. Thought is the very essence of self-consciousness. It is realization, philosophy, and understanding. Thought seeks to analyze and understand everything in order to manipulate the other powers of the multiverse. Thought opposes the chaotic excesses of Energy and the insubstantial void of Entropy. It attempts to control Time in order to create and form more Matter.

Asterius
  (The Master Thief, Messenger of the Gods)
Intermediate God (Eternal of Thought)
Symbol – The moon with wings entwining it
Alignment – CG
Clerics – CG, CN, NG
Portfolio – Travel, trade, theft, gambling, running
Domains – Air, Good, Luck, Travel, Trickery
Home Plane – Arborea
Weapon – Dagger

Asterius is the deity of travelers, merchants, thieves, gamblers, athletes, and elegant speakers. He appears as a middle-aged black-haired, corpulent man in ancient robes. Asterius favors fair play, and while he values the wit and daring required to accomplish a difficult theft, he frowns upon those who would steal from anyone who cannot afford the loss. He urges his followers to be dependable and prompt, but he despises tediousness and smiles when something unexpected upsets the predictable. Asterius abhors idleness. If one cannot do anything useful, Asterius says, the proper thing to do is travel and have new experiences. His clerics seldom sit still. They are found in a wide variety of occupations, serving as diplomats, judges, translators, moneychangers, surveyors, and explorers. Wayside shrines to Asterius are common, but temples dedicated to Asterius are fairly rare.
Relations: Asterius’s best friends are Ixion and Korotiku. His primary enemy is Thanatos.

Diulanna
  (Patroness of Will)
Intermediate Deity (Celestial of Thought)
Symbol – A spear thrust clear through a boulder
Alignment – N
Clerics NG, TN, LN, NE
Portfolio – Willpower, hunting, wild beasts, childbirth, dance
Domains – Animal, Good, Plant, Sun
Home Plane – Arborea
Weapon – Short spear

Diulanna is a patroness of the tribes of the Hinterlands, and as this aspect of her worship is called the Patroness of Will because she favors those willing to take on impossible odds because they believe in what they are doing. She also serves as the goddess of hunting and wild beasts, appearing as a young woman in tunic, loincloth, and headband of lion-skin. Her teachings emphasize the value and sacred worth of the wilderness and its inhabitants. She is worshiped by rangers, druids, elves, halflings, and hunters. All of her clerics are women, and they must remain chaste and unmarried. They tend to either retire from civilization and tend to woodlands, or return to the world to lead great campaigns against terrible odds. Diulanna usually has shrines in sacred groves or alongside pure streams.
Relations: Diulanna is allied to Korotiku and Tarastia. Her chief antagonist is Rathanos.

Frey
  Greater Deity (Celestial of Thought)
Symbol – A golden boar and a crossed scepter and sickle
Alignment – LN
Clerics -LG, LN, TN
Portfolio – Agriculture, fertility, harvest, sun
Domains – Air, Healing, Plant, Sun
Home Plane – Ysgard
Weapon – Great sword

Son of Njord and husband to the female giant Gerd, Frey is the chief god of agriculture. Of all the patron-Immortals of the Northern Reaches, Frey and Freya have become the most popular Immortals among the common folk. Part of the reason for this is their sensible attitude to warfare (avoid it when possible; fight intelligently when you must). Another contributing factor might be that they are also patrons of love and friendship. Weapons are banned outright in Frey’s temples, and bloodshed in places sacred to him is taboo.
Relations: His closest ally is his sister, Freya. He is also close to Odin and Thor. Loki is his greatest rival.

Freya
  Intermediate Deity (Celestial of Thought)
Symbol – Pegasus
Alignment – NG
Clerics CG, LG, NG
Portfolio – Fertility, Love, magic, vanity
Domains – Air, Charm, Good, Magic
Home Plane – Ysgard
Weapon – longsword

Freya is the deity of erotic and sensual love, adept at the practice of magic. Frey is the daughter of Njord and the twin sister of Frey. She delights in romantic poetry and is considered the most magnanimous of the goddesses. Her cult is exuberant, passionate, and culturally diverse. Her clerics revere her role as a warrior deity. They actively practice the arts of war, including the arcane arts.
Relations: Her closest ally is her brother, Frey. She is also close to Odin and Thor. Loki is her greatest rival.

Halav
  (Red-Hair; Patron of Warfare; The Invincible)
Intermediate Deity (Celestial of Thought)
Symbol – A sword laid on an anvil
Alignment – LG
Clerics – LG, NG, LN
Portfolio – Valor, chivalry, justice, honor, war, daring
Domains – Law, Good, Strength, War
Home Plane – Celestia
Weapon – Longsword

Halav is worshiped under various aspects, but all of them emphasize valor and the need to overcome evil. He appears as a tall coppery skinned man in armour appropriate to the culture worshipping him – he is most popular among the ethnic Traldar of Karameikos, and his cult has spread throughout Darokin and Thyatis as well. The church as a whole is very militant, always championing a cause or embarking on a crusade against evil or injustice. “Glory is the reward for defeating evil, while virtue is the reward for upholding the tenets of Halav” say the clerics. In life, Halav was a great hero of the Traldar people, a Bronze age people living in what is now Karameikos. Around BC 1000, a massive gnollish invasion moved into Traldar territories; Halav took the chieftainship of his village from a less resolute king and organized a massive defense against the gnolls. With the help of his confidants Petra and Zirchev, he kept the Traldar from being obliterated. In the make-or-break battle of the war, Halav led his forces against the gnoll-king’s encampment, killing that humanoid leader. Halav was also killed in the fight, but his ally Petra raised him back to life. Temples to Halav always have a slightly militaristic look to them. In unsettled areas, they double as fortresses. Even in settled or urban areas they usually contain open, grassy courtyards where soldiers can train.
Relations: His closest allies are the Immortals Petra and Zirchev. He is enemy to any Immortal of evil humanoids, chief among them Atzanteotl.

Karaash
  (Ilneval)
Lesser Deity (Initiate of Thought)
Symbol – A flanged greatsword
Alignment CN
Clerics CE, CN, CG
Portfolio – Orcs, strength, warriors
Domains – Chaos, Destruction, Strength, War
Home Plane – Ysgard
Weapon – Greatsword

Karaash is one of the chief orc Immortals. He represents the ultimate orc warrior: Proud and strong, unflinching in the face of danger. He is surprisingly intelligent for an orc, causing many orc leaders to strive to be more like him and learn tactics instead of blindingly rushing the enemy. His clerics are uncompromising warriors and strategists.
Relations: Karaash has no friends among the Immortals, although he and Halav has a grudging respect for each other. His chief enemy is Atzanteotl.

Korotiku
  (The Spider; The Trickster)
Greater Deity (Hierarch of Thought)
Symbol – A black spider silhouette
Alignment – CN
Clerics – CN, CG, CE
Portfolio – Humor, wit, illusion, trickery
Domains – Chaos, Luck, Trickery, Protection
Home Plane – Bytopia
Weapon – Dagger

Patron of cleverness and trickery, Korotiku is an ancient and powerful immortal most greatly revered in the Pearl Islands and Tangor where he is often called The Spider. Clever fighters and rogues revere him, and often his black clad clerics take several levels in one or both of these other classes. Priests utilize tricks and pranks to make people think about everything as much as possible; his mythology abounds in pranks and mischief perpetrated against other Immortals.
Relations: He is friends to Asterius and Eiryndul. He most hates the Immortal Loki, who is also a patron of mischief.

Koryis
  (Patron of Peace; Patron of Prosperity)
Intermediate Deity (Temporal of Thought)
Symbol – A hand held palm forward, fingers up, representing a hand-sign of peaceful intent
Alignment – LG
Clerics – LG, LN, NG
Portfolio – Peace, prosperity, love, protection
Domains – Good, Law, Healing, Community, Protection
Home Plane – Arcadia
Weapon – Unarmed Strike

Koryis in life was an Alphatian wizard, born when the Alphatian lived on their far-away world before it was destroyed by war. He was an adventurer called “the Negotiator” because he preferred discussion to combat. Since attaining Immortality, Koryis has become known as the patron of peace and prosperity, something which has endeared him to commoners throughout Alphatia and its colonies in Norwold spreading quickly down through Ochalea and the rest of the Known World. Since Alphatia sank, Ochalea and the Kingdom of Norwold have become bastions of his faith. Popular among merchants, many paladins and healers are amongst his faithful. Weapons and fighting are anathema in his temples and holy places, and peaceful negotiation is stressed as the solution to any problem. Koryis appears as a pale-skinned Alphatian man, hollow-cheeked and gaunt, wearing simple robes, bearing an expression of long-suffering determination.
Relations: Koryis’ only Immortal ally is Alphatia, who shares many of his interests. He was enemy to Alphaks, and dislikes Korotiku’s pranks.

Noumena
  (The Puzzler; Re-Horakhty)
Greater Deity (Hierarch of Thought)
Symbol – A game-board
Alignment – NG
Clerics – NG, LG, N
Portfolio – Puzzles, knowledge, rulers, supreme
Domain – Trickery, Knowledge, Nobility, Sun
Home Plain – Elysium
Weapon – Khopesh

Noumena is greatly revered as the supreme being in the Nithian pantheon, a culture that now flourishes in the Hollow World. He is the patron of puzzles and games, as well as of the ruling class and nobility. The kings who serve Re-Horakhty give the Pharaonic pantheon its name, since they are called pharaohs. In Nithian mythology, Noumena inhabits earthly pharaohs commonly, thus acting simultaneously as ruler of heaven and earth and testing those who deem themselves worthy of his favor using his puzzles. His priests are kings and advisers to kings, and wear white robes. His male clerics – the large majority – shave their heads. Noumena usually shares a temple with his parents, Osiris and Isis. These grand temples are found wherever the Pharaonic deities are worshiped. Many clerics serve all three deities.
Relations: Noumena has no specific allies or enemies.

Odin
  (Wotan, Viuden, All-Father, Father of the Slain, God of the Hanged, God of Prisoners, God of Cargoes, The High One, The Inflamer, Swift Tricker, Father of Victory, The Blind One, Shifty Eyed, One with a Magic Staff, Destroyer, Terror)
Greater Deity (Hierarch of Thought)
Symbols – Silhouettes of two ravens facing one another, with the head of a man between them and they whisper into his ears
Alignment – LN
Clerics – LN, LG, LE, TN
Portfolio – Knowledge, magic, supreme, war
Domains – Air, Knowledge, Magic, Travel, Trickery, War
Home Plane – Ysgard
Weapon – Spear

The cult of Odin tells followers to use their intelligence to appreciate and enjoy their existence, to seek wisdom but not to be made cold and distant by knowledge. He teaches kings to rule wisely but also encourages them to enjoy life while they can. Followers of Odin constantly seek new knowledge as an advantage over their foes. Paradoxically the cult promotes self-reliance by relating tales of Odin turning against favored kings and generals in the midst of battle. Clerics generally wear dark, wide brimmed hats, cloaks decorated with or made entirely of raven’s feathers, and patches over their (intact) left eyes. They permit no one to lift or touch these patches.
Relations: Chief of the Northern Reaches Immortals, Odin is close to Frey, Freya and Thor. Loki is his last remaining great enemy, as Hel was destroyed recently, though he does not like the Black Wraith who replaced her.

The Sphere of Entropy

Alignment: Evil
Symbol: A black sphere
Elemental Affinity: Void (None)
Clerics: Any
Domains: Death, Destruction, Evil, War
Favored Weapon: Dagger

The Sphere of Entropy is not related to any element. Entropy is the weakening fabric of the multiverse: rot, weathering, disintegration. It seeks to bring an end to all things, causing oblivion. Its purpose is the ultimate destruction of the multiverse. Entropy seeks to destroy Matter, dissipate Energy, stagnate Time and stifle Thought.

Alphaks the Dark

Alphaks was an intermediate deity from the Abyss, who in life was an Emperor of Alphatia in ancient times. He was killed decades ago by the combined efforts of several powerful mortals and (unbeknownst to them) the intervention of Kiaransalee (a deity worshipped by dark elves from another world, who coveted Alphak’s realms on the Abyss). An attempt by this deity to return to life was also recently thwarted, and the dead God’s body floats on the Astral Plane.

Atzanteotl
  Greater Deity
Symbol – The silhouette of a feathered serpent
Alignment – CE
Clerics – CE, NE, CN
Portfolio – Shadow elves, corruption, destruction, tyranny, discord
Domains – Destruction, War, Strength, Evil
Home Plane – Acheron
Weapon – Flail

Some 3,700 years ago, Atzanteotl was an elven clan-lord named Atziann living in the Glantri area. When some of his fellow elves found and accidentally triggered a dangerous Blackmoor device left in the Broken Lands, the resulting cataclysm drove the surviving elves in the area underground. Atziann and his clan traveled the labyrinth of clan-members perished. These experiences made him very dark, fatalistic, and bitter. After years of wandering lost below the earth, Atziann emerged once again into sunlight…but it was the wrong sun. He found an exit into the Hollow World, in the lands of the Azcan Empire. With his magical abilities, he was able to conceal himself from their eyes and hide among the Azcans until he learned their language and culture. He gained quite an appreciation for the lethal, uncompromising Azca and their culture before continuing his wanderings. Eventually, he became an Immortal under the sponsorship of Thanatos. Under the name of Atzanteotl he began to turn the minds of shadow-elf and Azcan clerics to his own twisted evils. Certain Shadow Elves, especially the Schattenalfen clan, began construction of a city, Aengmor, built along Azcan lines and dedicated to the glory of Atzanteotl. The Azca, both those in the Hollow World and those on the outer world, increasingly turned away from the following of Ixion and Ka the Preserver and to that of Atzanteotl; they introduced human sacrifices into their way of life. Since those days, he has driven his Schattenalfen further underground and reoccupied their city Aengmor with orcs. He has inspired all Shadow Elves with a hatred and envy of Alfheim for their own homeland. His religion is one of utter evil under the rigors of law requiring human sacrifice and utilizing serpent imagery, and many humanoids worship him as well. Atzanteotl appears either as a handsome but sinister elf dressed in black, or a jet-black feathered serpent with the face of an elf.
Relations: Atzanteotl did not get along with any of the Immortals, save for Hel who has recently been destroyed. His enemies are Ilsundal, Ixion, Ka, Kagyar, Karaash, Rafiel, Djaea, and Halav. Atruaghin is also his nemesis, but Atzanteotl is so far unaware of this fact.
Black Wraith
Lesser Deity (Initiate of Entropy)
Symbol – A black horned minotaur skull
Alignment – LE
Clerics – LE, NE, CE
Portfolio – Warriors, tyranny, domination, blackguards
Domains – Evil, Destruction, War, Strength
Home Plane – Acheron
Weapon – Double Axe

The youngest Immortal, the Black Wraith has only been a deity for 23 years. His power has grown considerably in that time, however, thanks largely to his taking over of the majority of Hel’s holdings. Black Wraith is the patron of fallen paladins everywhere, leading them to the dark paths of the Blackguard. His cults are small, but spread out where ever there is the presence of a powerful Knightly order.

Hel

Hel was formerly the patron of death, undeath and tyranny. She attempted a coup against the other Immortals by using a prophesied Soul Harvest over twenty years ago, but failed thanks to the intervention of the Champions of Mystara. She was then killed by her Scion and Champion, the Black Wraith, who took over her position and Infernal Realms.

Loki
  (Bozdogan, God of Mischief, Strife, and Fire; The Sly One; The Trickster; The Shape Changer; The Sky Traveller)
Greater Deity (Eternal of Entropy)
Symbol – A beautiful drinking-goblet containing a bubbling, broiling, nasty looking liquid
Alignment – CE
Clerics – CE, CN, NE
Portfolio – Thieves, trickery, murder
Domains – Chaos, Destruction, Evil, Trickery
Home Plane – Pandemonium
Weapon – Dagger

A handsome and clever young man, Loki often accompanies the gods on their journeys. Many tales of Thor mention Loki as his companion. Some myths state he was the child of the giants Farbauti and Laufey, some place him at the creation with Odin, while others state that in mortal life he was a fire wizard of one of the Antalian tribes (which eventually became the peoples of the Northern Reaches). The followers of his cult delight in trickery and pranks, ranging from harmless to malicious. He is the patron of thieves, trouble-makers, con men, and politicians everywhere. Darker forms of the cult teach assassination, murder, mayhem, and all forms of worldly chaos, though these cultists are believed to consist of a minority of his following.
Relations: Loki has no allies, though he is always able to convince an Immortal to assist him if he requires it. Loki’s greatest enemies are his fellows of the Northern Reaches and Korotiku, his rival in trickery.

Masauwu
Intermediate Deity (Eternal of Entropy)
Symbol – A crossroads
Alignment – CE
Clerics – CE, CN, NE
Portfolio – Confidence men, liars
Domains – Chaos, Death, Travel, Trickery
Home Plane – Abyss
Weapon – Greatsword

Masauwu is the Entropic Sphere’s chief negotiator. He acts as spokesperson between the Immortals of the Sphere of Entropy and the other Spheres. He is a consummate liar and con man, capable of talking even the most disbelieving soul into becoming his best friend. His followers tend to rarely stay in one place for long, seeking to sew chaos and deceit wherever they go and leaving before trouble catches up to them.
Relations: Masauwu is incredibly good at what he does; for this reason he has no friends, but has gained himself no enemies.

Nyx
  (Night, The Witch Goddess, The Ruby Sorceress, The Stern Lady, Death’s Guardian)
Intermediate Deity (Hierarch of Entropy)
Symbol – A solar eclipse
Alignment NE
Clerics LE, NE, CE
Portfolio – Darkness, death, magic, vanity, undead
Domains – Death,Knowledge, Magic, Darkness
Home Plane – Gray Wastes
Weapon – Short sword

Nyx, deity of darkness, death, and magic, is most often portrayed as a stunning woman with pale skin, beautiful and exotic features, long black hair, and black eyes wearing some piece of jewellery with a skull motif. Nyx is a creature of darkness and night, and her followers would like darkness to encompass all the world. Many of her highest level priests are in fact undead, but unlike most Entropic immortals Nyx is not particularly evil. She simply wants to change the multiverse to a condition where most other Immortals find abhorrent. She promises that understanding, personal power, security, order, and control over fate come with the study of magic. Temples to Nyx are few and far between, but she counts many powerful wizards (especially necromancers) among her worshipers. Most of her temples are located in or near graveyards or catacombs, and they always contain crypts where powerful wizards are buried. They also contain extensive libraries of arcane lore and large collections of items that once belonged to great wizards from past eras.
Relations: Nyx is close to Thanatos and Terra. She is opposed to Ixion, who is patron of light, although the two are actually close friends when “off duty”, recognizing that each other’s strengths come from opposite extremes of the same thing.

Orcus
  (Master of the Dead; The Black Prince)
Intermediate Deity (Eternal of Entropy)
Symbol – A goat’s head with ram’s horns
Alignment – CE
Clerics -CE, CN, NE
Portfolio – Undeath, death, and assassins
Domains – Death, Destruction, Evil, Strength
Home Plane – Abyss
Weapon – Dagger

Orcus lives to destroy, ravage and pillage everything in his path. He wishes to see the end of everything that exists. Despite this ravaging, bestial urge, he is a consummate strategist. His clerics tend to take after him: coldly cruel, and extremely cynical.
Relations: Not many like Orcus’ single minded focus on destruction. He is most opposed by Djaea, and has found an enemy in the Black Wraith, who would rather subjugate than eliminate.

Talitha
Intermediate Deity (Eternal of Entropy)
Symbol – A Crying Baby
Alignment – CE
Clerics – CE, CN, NE
Portfolio – Thieves, plots, selfishness, hedonistic gratification, lust
Domains – Chaos, Evil, Luck, Trickery
Home Plane – Abyss
Weapon – Battle axe

Talitha is the patron of those who would steal for the pleasure of riches. She is a vain glutton, a hedonistic figure who takes what she desires and expects her clerics to do the same. She appears as the object of the viewer’s most intense desires, often switching genders even to experiment different aspects. She has no compulsions against stealing from even the most needy. Her clerics are the sort to steal from the cup of a blind beggar in the street, if only for the pleasure of ruining the man’s labor.
Relations: Talitha cooperates with Masauwu and Orcus, but they are not formal allies. She is disliked by many of the Immortals, but has gained the enmity of none.

Thanatos
  (Tha-to; The Grim Reaper; King of All Gloom; the Final Judge)
Greater Deity (Hierarch of Entropy)
Symbol – The scythe
Alignment TN
Clerics LG, LN, LE, NG, TN, NE, CG, CN, CE
Portfolio – Death, judgment
Domains – Death, Law, Protection, Life
Home Plane – Carceri
Weapon – Scythe

No other Immortal has received such a mistaken identity as Thanatos. He is feared and revolted wherever civilized man knows of him. Yet, everyone knows that some day, they’ll have to face the Dark Justice of Thanatos. But Thanatos is not the cruel and ambitious monster the common man makes of him. Thanatos is the Ultimate Judge, he who dispenses the final judgment and kills indiscriminately. But this is known only to his followers. In the base of his statue in the single monastery of Thanatos are written these verses in old Nithian: “Here lies the son of the King / Mourned by all his future Kingdom / Here lies the son of the Shepard / With naught but his family to cry.” This is the view of death of all followers of Thanatos: “Thanatopsis”. To Thanatos’ priests, Thanatopsis is the Truth, the Way, and the Road. “That Judgment shall be passed upon All Things” is the codex of the Thanatopian priest. They are the Judges of the Living World, here to send the souls of the Chosen to Thanatos in the Other Plane.