Knight of Karameikos
For King and Country
Knight of the Order of Karameikos ( Krm )
Roaming the kingdom in defense of King Stefan, the Knights of the Order of Karameikos are warriors who have won praise and respect in the service of King Stefan of Karameikos . They carry the power and authority of the government behind them, battling those who would go against the Kingdom.
Knights of the Order of Karameikos are most often fighters or paladins, though a few rangers and clerics and even spellcasters have joined the ranks of this prestigious organization.
Hit Die: d10
Requirements
To qualify to become a Krm a player character must have the following:
Alignment: Any Lawful
Base Attack Bonus : +5
Skills: Diplomacy 4 ranks, Knowledge ( Karameikos ) 4 ranks
Special: Must have spent some time in the service of the Order of Karameikos . Must have also passed a Great Quest.
Class Skills
The Knight’s of the Order of Karameikos ‘ class skills are: Diplomacy, Heal, Knowledge ( Karameikos ), Knowledge (Nobility), Ride, Sense Motive.
Skill points at each level: 2 + Int modifier
|
Level |
BAB |
Fort Save |
Ref Save |
Will Save |
Special |
|
1 |
+1 |
2 |
0 |
0 |
Detect Chaos , Lawful Strike, Knighthood, Resource Access |
|
2 |
+2 |
3 |
0 |
0 |
Favor +1 |
|
3 |
+3 |
3 |
1 |
1 |
Weapon of the Law |
|
4 |
+4 |
4 |
1 |
1 |
Favor +2 |
|
5 |
+5 |
4 |
1 |
1 |
Axiomatic Weapon |
Class Features
Weapon and Armor Proficiencies: Krm are proficient with all simple and martial weapons, as well as all types of armor and shields (but not Tower Shields).
Detect Chaos : All Knights of the Order of Karameikos can detect chaos at will.
Knighthood: A Knight of the Order of Karameikos is automatically granted the status of unlanded Knight of the Kingdom of Karameikos . This allows him to add “Sir” (if male) or “Dame” (if female) to their title and the spouse of the Knight is automatically granted the social rank of Lord or Lady. The knight no longer needs to obey local weapons-restriction laws in the cities of Karameikos . He may also request shelter for one night from anyone for a small party of up to six people (he isn’t required to pay for this service, though its bad manners not to). The Knight is required, however, to perform services for the people when asked – and people will often be coming to ask him for help slaying local monsters and to settle certain disputes.
Lawful Strike: At 1 st level, the Knight of Karameikos gains the ability to make a Lawful Strike against a foe once per day. He can use this ability against any foe the Knight has declared to be a criminal in violation of Karameikan laws. He adds his charisma modifier (if positive, minimum +1) to his attack roll. If successful, he adds his level in the Knight of Karameikos prestige class as bonus damage. A paladin who takes levels in Knight of Karameikos can use his Smite Evil and Lawful Strike abilities in the same swing.
Resource Access: A Knight of Karameikos can access some of the Order’s funds. They gain the Resource Access ability of the Noble. The amount of gold pieces they can access is determined by a Level check * Charisma check * 20.
Favor: As the Noble’s favor ability. This stacks with any previously existing Favor ability.
Weapon of the Law: At 3 rd level, any weapon the Knight wields is treated as being Lawfully-aligned. It can bypass damage reduction as if it was a lawful weapon.
Axiomatic Weapon: At 5 th level, any weapon the Knight wields is treated as if it were Axiomatic. The weapon deals an extra 2d6 lawful damage against chaotic creatures.